

What stands out the most to me is greatly increasing the frame count on animations and shading options that just weren’t possible to get on a cartridge at the time. What are you doing to make River City Ransom fresh for modern gamers? Maybe in some ways, punching computer people in the face helps prevent someone from punching a real person in the face. I do believe that video games are a good form of escaping reality. Though when I was growing up and playing games they all looked like River City Ransom, and by the time the Super Nintendo rolled around with Mortal Kombat and Killer Instinct I had (hopefully) developed my senses for right and wrong. For me, it’s definitely something more positive. We’ll be discussing the violence in video games and how it affects people forever. I would never do 99 percent of the things that I have done in a video game to people in real life. Unfortunately violence in video games seems almost necessary. Therefore, regardless of the archetype of the game there are proven overall benefits. Finally, people seem to have a very good sense of what is real and what is imaginary, and what is imaginably evil doesn’t translate to real world actions. Enhanced decision making, gross and fine motor skills, reduced stress and depression, and learning are proven to be positive effects of the game.
RIVER CITY RANSOM UNDERGROUND MANUAL HOW TO
Whether it is a puzzle, how to navigate a level, or how to survive a horde of zombies, they all revolve around making a decision to come to a solution. Games are interesting in that they fundamentally revolve around solving problems. However, I wouldn’t put the emphasis on escapism. They are proven in studies to help with pain relief and reduce stress, so yes, they do offer an avenue for escapism. You’re always sandwiched between the two. It’s like the Buddhist practice of doing no wrong, yet your very existence causes harm. Games have to balance their creator’s wishes with the possibility, or rather inevitability, that those wishes may hurt others because they were made through a different lens or perspective on life, even unconsciously. It’s difficult to navigate challenging themes while not breaking the suspension of disbelief, and also to get into the head space of others. This could be said about any project in general, but a game is something that as a developer you want the player to experience and have the same feelings you did creating it.ĭo you believe that gaming offers a healthy form of escapism, even when based on violence or other themes often considered a negative influence? A project that you can conceptualize and then bring to life with the right team members. Something that starts out as an idea and develops into something more. A game is something that lets you escape from the doldrums of the real world for a brief moment. A game, a good game, is one that leaves many positive memories, years down the line. A well-made game puts you into what you’re playing. This has nothing to do with graphics or realism. It’s interactive, and if it’s done right, you will forget yourself. A game is something with rules that you try to either bend, or obey, to match your own expectations of what you’re playing. As developers, how would you define a game? We had a chat with the team behind River City Ransom: Underground, and we asked them enough questions to annoy them, but not so many that they’d stop replying to our messages. Recapturing the better years of my life through a digital form of entertainment, and delving in to dangerous forms of escapism as I slowly slip out of reality and into a world created by the game and my subconscious. But what really excites me is being able to experience that classic fun again. And yes, it’s being developed by a passionate team of fans that understand what made the original a classic. Yes, it’s a direct sequel to one of my favorite games. Naturally, I’m excited about River City Ransom: Underground. While this is possibly because they’re often within a child-only establishment (Chuck-E-Cheese), and I may have made some inappropriate “ball-pit” references around some children, I believe that they keep banning me because I set non-child friendly high-scores on every machine I touch - like a video game King Midas. Nowadays, I get tossed out of arcades left-and-right. Rather, the silver ball flying, 16bit sound blasting, cheering school-kids in the background arcade fun. Not date-night chick-flick fun, or drinking with buddies fun, or even sorority party maybe-I’ll-get-lucky fun. When I think about River City Ransom, I think about classic, unadulterated fun. When I think of River City Ransom, I don’t think about it being a non-linear, open-world, action-roleplaying beat’em up although it is all of those things.
